Monday, July 21, 2008

Responses to Comments

Hello. Welcome back to http://mmorpgrocks.blogspot.com/ =)))


Lets start by discussing our readers' comments.

KF : "mmorpg is consider the most popular type of games especially in singapore.Within my group of friends out of 10 8 of them played mmorpg games, and it is influencing a lot other friends in the process."

Yes, it is indeed true that MMORPG is now very popular worldwide, and in Singapore whereby a very high percentage of household are equipped with PCs and Internet access, the population of MMORPGs gamers are especially high. But the difference in gamers from Singapore compared to North America is that we have a higher % of schooling teenagers playing rather than full-time workers. Most Singaporean play to a variety of MMORPGs but the more popular ones will be MapleStory(Free to Play) & WoW(Monthly Subscription).

steffi : 1) "looks like those who dont have much own time are gamers instead of the home makers or retirees..prob is the stress of nt able to achieve at work or sch lets them sort for the ideal tru the games??"
2)"haha i dont tink the developers (most) would b concern abt the ethical aspects. prob nt their job scope? as long as it gets gd response or many to play can le ba =)"
3)"but i feel some who get hooked at games tend to pick out the violence and competitive nature. but if they're able to differentiate between virtual n real shud be ok? hee"

1) MMORPGs definitely provides a strong sense of achievement to gamers and that can very well be a reason for people to sought out for MMORPGs when they are not doing well in certain parts of their life or career. Achievement in MMORPGs comes in various types, such as leveling up your character, completing quests or killing off strong monsters.

2) It may be true for most game developers, player subscriptions and revenue are the main priorities. But due to the harmful effects such as Game Addiction, it might take a toll on the human population in the long run and cause this entire society to have a change in behavior. So should responsibilities be imposed on game developers in taking care of their gamers to ensure that they can stay healthy and continue playing the games at the same time.

3) Yes, "differentiating between virtual and real" is very important in a child's growing process.
Several studies have shown that violent video games can desensitize children to violence or induce hostile or aggressive actions. Below are 2 real life scenarios.

Grand Theft Auto III (RPG)
Dustin Lynch, aged 15, allegedly played this game extensively to prepare to beat Jo Lynn Mishne to death, according towitnesses. He then stole her car, for no reason, as is often done in game.
Stepbrothers William and JoshuaBuckner were arrested for a rampage they patterned after the game,shooting at highway vehicles, killing one person, and wounding another.

World Of Warcraft (MMORPG)
A thirteen year-old Chinese boy from China jumped to his death on year 2004 after playing for WoW 36 hours straight. He left a suicide note stating that he wishes to join the heroes of the game he worshipped.

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